SoccerNet-v3D: Leveraging Sports Broadcast Replays for 3D Scene Understanding

Marc Gutiérrez-Pérez, Antonio Agudo
4/14/2025
cs.CVcs.AI

No official code found. Best implementation: mguti97/SoccerNet-v3D (45 stars, GPL-2.0, last commit 2025-06-18).

Abstract

Sports video analysis is a key domain in computer vision, enabling detailed spatial understanding through multi-view correspondences. In this work, we introduce SoccerNet-v3D and ISSIA-3D, two enhanced and scalable datasets designed for 3D scene understanding in soccer broadcast analysis. These datasets extend SoccerNet-v3 and ISSIA by incorporating field-line-based camera calibration and multi-view synchronization, enabling 3D object localization through triangulation. We propose a monocular 3D ball localization task built upon the triangulation of ground-truth 2D ball annotations, along with several calibration and reprojection metrics to assess annotation quality on demand. Additionally, we present a single-image 3D ball localization method as a baseline, leveraging camera calibration and ball size priors to estimate the ball's position from a monocular viewpoint. To further refine 2D annotations, we introduce a bounding box optimization technique that ensures alignment with the 3D scene representation. Our proposed datasets establish new benchmarks for 3D soccer scene understanding, enhancing both spatial and temporal analysis in sports analytics. Finally, we provide code to facilitate access to our annotations and the generation pipelines for the datasets.

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GPL-2.0

[CVPR CVSPORTS 2025] Official implementation of paper - SoccerNet-v3D: Leveraging Sports Broadcast Replays for 3D Scene Understanding

450Mar 31, 20251 years agoGPL-2.0

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Cite this paper

@article{gutirrezprez2025soccernetvd,
  title  = {SoccerNet-v3D: Leveraging Sports Broadcast Replays for 3D Scene Understanding},
  author = {Marc Gutiérrez-Pérez and Antonio Agudo},
  year   = {2025},
  eprint = {2504.10106},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2504.10106v1}
}

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