Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views

Jiang Wu, Rui Li, Yu Zhu, Rong Guo, Jinqiu Sun +1 more
2/10/2026

No official code found. Best implementation: Wuuu3511/Sparse2DGS (60 stars, last commit 2025-05-12).

Abstract

We present a Gaussian Splatting method for surface reconstruction using sparse input views. Previous methods relying on dense views struggle with extremely sparse Structure-from-Motion points for initialization. While learning-based Multi-view Stereo (MVS) provides dense 3D points, directly combining it with Gaussian Splatting leads to suboptimal results due to the ill-posed nature of sparse-view geometric optimization. We propose Sparse2DGS, an MVS-initialized Gaussian Splatting pipeline for complete and accurate reconstruction. Our key insight is to incorporate the geometric-prioritized enhancement schemes, allowing for direct and robust geometric learning under illposed conditions. Sparse2DGS outperforms existing methods by notable margins while being 2× faster than the NeRF-based fine-tuning approach. Code is available at https://github.com/Wuuu3511/Sparse2DGS.

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Wuuu3511/Sparse2DGSCommunity100%

[CVPR2025]

604C, C++Mar 23, 20251 years ago

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Cite this paper

@article{wu2026sparsedgs,
  title  = {Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views},
  author = {Jiang Wu and Rui Li and Yu Zhu and Rong Guo and Jinqiu Sun and Yanning Zhang},
  year   = {2026},
  eprint = {2504.20378},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2504.20378},
  journal = {CVPR 2025 2025}
}

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