MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation

Zilong Chen, Yikai Wang, Wenqiang Sun, Feng Wang, Yiwen Chen +1 more
2/10/2026

No official code found. Best implementation: heheyas/MeshGen (66 stars, last commit 2025-05-09).

Abstract

In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Addressing the challenges faced by existing 3D native diffusion models, such as suboptimal auto-encoder performance, limited controllability, poor generalization, and inconsistent image-based PBR texturing, Mesh-Gen employs several key innovations to overcome these limitations. We pioneer a render-enhanced point-to-shape auto-encoder that compresses meshes into a compact latent space by designing perceptual optimization with ray-based regularization. This ensures that the 3D shapes are accurately represented and reconstructed to preserve geometric details within the latent space. To address data scarcity and image-shape misalignment, we further propose geometric augmentation and generative rendering augmentation techniques, which enhance the model’s controllability and gen-eralization ability, allowing it to perform well even with limited public datasets. For the texture generation, Mesh-Gen employs a reference attention-based multi-view Con-trolNet for consistent appearance synthesis. This is further complemented by our multi-view PBR decomposer that estimates PBR components and a UV inpainter that fills invisible areas, ensuring a seamless and consistent texture across the 3D mesh. Our extensive experiments demonstrate that MeshGen largely outperforms previous methods in both shape and texture generation, setting a new standard for the quality of 3D meshes generated with PBR textures.

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Code Implementations(1)

heheyas/MeshGenCommunity71%

[CVPR 2025 Highlight] MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation

660PythonOct 2, 20241 years ago

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Cite this paper

@article{chen2026meshgen,
  title  = {MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation},
  author = {Zilong Chen and Yikai Wang and Wenqiang Sun and Feng Wang and Yiwen Chen and Huaping Liu},
  year   = {2026},
  eprint = {2505.04656},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2505.04656},
  journal = {CVPR 2025 2025}
}

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