Steepest Descent Density Control for Compact 3D Gaussian Splatting

Peihao Wang, Yuehao Wang, Dilin Wang, Sreyas Mohan, Zhiwen Fan +6 more
2/10/2026

No official code found. Best implementation: facebookresearch/SteepGS (100 stars, last commit 2025-09-06). 1 more below.

Abstract

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient rendering and reconstruction. To optimize scene coverage and capture fine details, 3DGS employs a densification algorithm to generate additional points. However, this process often leads to redundant point clouds, resulting in excessive memory usage, slower performance, and substantial storage demands–posing significant challenges for deployment on resource-constrained devices. To address this limitation, we propose a theoretical framework that demystifies and improves density control in 3DGS. Our analysis reveals that splitting is crucial for escaping saddle points. Through an optimization-theoretic approach, we establish the necessary conditions for densification, determine the minimal number of offspring Gaussians, identify the optimal parameter update direction, and provide an analytical solution for normalizing off-spring opacity. Building on these insights, we introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud. SteepGS achieves a ~ 50% reduction in Gaussian points without compromising rendering quality, significantly enhancing both efficiency and scalability.

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Code Implementations(2)

Code for CVPR 2025 paper "Steepest Descent Density Control for Compact 3D Gaussian Splatting"

1009C, C++May 7, 20251 years agoNOASSERTION
VITA-Group/SteepGSCommunity67%

[CVPR 2025] Steepest Descent Density Control for Compact 3D Gaussian Splatting

50CSS, HTMLMar 30, 20251 years ago

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Cite this paper

@article{wang2026steepest,
  title  = {Steepest Descent Density Control for Compact 3D Gaussian Splatting},
  author = {Peihao Wang and Yuehao Wang and Dilin Wang and Sreyas Mohan and Zhiwen Fan and Lemeng Wu and Ruisi Cai and Yu-Ying Yeh and Zhangyang Wang and Qiang Liu and Rakesh Ranjan},
  year   = {2026},
  eprint = {2505.05587},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2505.05587},
  journal = {CVPR 2025 2025}
}

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