Constant-Memory Strategies in Stochastic Games: Best Responses and Equilibria

Fengming Zhu, Fangzhen Lin
5/11/2025
cs.GTcs.MA

Official code: Fernadoo/Const-Mem (1 star, last commit 2025-10-15).

Abstract

Stochastic games have become a prevalent framework for studying long-term multi-agent interactions, especially in the context of multi-agent reinforcement learning. In this work, we comprehensively investigate the concept of constant-memory strategies in stochastic games. We first establish some results on best responses and Nash equilibria for behavioral constant-memory strategies, followed by a discussion on the computational hardness of best responding to mixed constant-memory strategies. Those theoretic insights are later verified on several sequential decision-making testbeds, including the $\textit{Iterated Prisoner's Dilemma}$, the $\textit{Iterated Traveler's Dilemma}$, and the $\textit{Pursuit}$ domain. This work aims to enhance the understanding of theoretical issues in single-agent planning under multi-agent systems, and uncover the connection between decision models in single-agent and multi-agent contexts. The code is available at $\texttt{https://github.com/Fernadoo/Const-Mem.}$

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Fernadoo/Const-MemOfficial100%

The official implementation of the AAMAS 2026 paper ''Constant-Memory Strategies in Stochastic Games: Best Responses and Equilibria''

10Python, Jupyter NotebookOct 15, 20251 years ago

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Cite this paper

@article{zhu2025constantmemory,
  title  = {Constant-Memory Strategies in Stochastic Games: Best Responses and Equilibria},
  author = {Fengming Zhu and Fangzhen Lin},
  year   = {2025},
  eprint = {2505.07008},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2505.07008v2}
}

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