Tackling View-Dependent Semantics in 3D Language Gaussian Splatting

Jiazhong Cen, Xudong Zhou, Jiemin Fang, Changsong Wen, Lingxi Xie +3 more
2/14/2026

No official code found. Best implementation: SJTU-DeepVisionLab/LaGa (66 stars, last commit 2025-06-03).

Abstract

Recent advancements in 3D Gaussian Splatting (3D-GS) enable high-quality 3D scene reconstruction from RGB images. Many studies extend this paradigm for language-driven open-vocabulary scene understanding. However, most of them simply project 2D semantic features onto 3D Gaussians and overlook a fundamental gap between 2D and 3D understanding: a 3D object may exhibit various semantics from different viewpoints--a phenomenon we term view-dependent semantics. To address this challenge, we propose LaGa (Language Gaussians), which establishes cross-view semantic connections by decomposing the 3D scene into objects. Then, it constructs view-aggregated semantic representations by clustering semantic descriptors and reweighting them based on multi-view semantics. Extensive experiments demonstrate that LaGa effectively captures key information from view-dependent semantics, enabling a more comprehensive understanding of 3D scenes. Notably, under the same settings, LaGa achieves a significant improvement of +18.7% mIoU over the previous SOTA on the LERF-OVS dataset. Our code is available at: https://github.com/SJTU-DeepVisionLab/LaGa.

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Code Implementations(1)

Tackling View-Dependent Semantics in 3D Language Gaussian Splatting (ICML 2025)

662C, C++May 19, 20251 years ago
3d3d-gs3d-segmentationcomputer-visiondeep-learning+2 more

Cite this paper

@article{cen2026tackling,
  title  = {Tackling View-Dependent Semantics in 3D Language Gaussian Splatting},
  author = {Jiazhong Cen and Xudong Zhou and Jiemin Fang and Changsong Wen and Lingxi Xie and Xiaopeng Zhang and Wei Shen and Qi Tian},
  year   = {2026},
  eprint = {2505.24746},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2505.24746},
  journal = {ICML 2025 2025}
}

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