Gaussian Mapping for Evolving Scenes

Vladimir Yugay, Thies Kersten, Luca Carlone, Theo Gevers, Martin R. Oswald +1 more
6/7/2025
cs.CV

No official code found. Best implementation: VladimirYugay/GaME (47 stars, last commit 2026-04-01).

Abstract

Mapping systems with novel view synthesis (NVS) capabilities, most notably 3D Gaussian Splatting (3DGS), are widely used in computer vision and across various applications, including augmented reality, robotics, and autonomous driving. However, many current approaches are limited to static scenes. While recent works have begun addressing short-term dynamics (motion within the camera's view), long-term dynamics (the scene evolving through changes out of view) remain less explored. To overcome this limitation, we introduce a dynamic scene-adaptation mechanism that continuously updates 3DGS to reflect the latest changes. Since maintaining consistency remains challenging due to stale observations that disrupt the reconstruction process, we propose a novel keyframe management mechanism that discards outdated observations while preserving as much information as possible. We thoroughly evaluate Gaussian Mapping for Evolving Scenes (\ours) on both synthetic and real-world datasets, achieving a 29.7\% improvement in PSNR and a 3 times improvement in L1 depth error over the most competitive baseline.

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Code Implementations(1)

VladimirYugay/GaMECommunity63%

[CVPR2026] GaME: Gaussian Mapping for Evolving Scenes

474C, C++Jun 6, 20256 months agoNOASSERTION
3d-reconstructioncomputer-visioncvpr2026gaussian-splatting

Cite this paper

@article{yugay2025gaussian,
  title  = {Gaussian Mapping for Evolving Scenes},
  author = {Vladimir Yugay and Thies Kersten and Luca Carlone and Theo Gevers and Martin R. Oswald and Lukas Schmid},
  year   = {2025},
  eprint = {2506.06909},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2506.06909v2}
}

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