Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes

Yiming Dou, Wonseok Oh, Yuqing Luo, Antonio Loquercio, Andrew Owens
6/1/2025

No official code found. Best implementation: Dou-Yiming/hearing_hands (12 stars, last commit 2025-11-30).

Abstract

We study the problem of making 3D scene reconstructions interactive by asking the following question: can we predict the sounds of human hands physically interacting with a scene? First, we record a video of a human manipulating objects within a 3D scene using their hands. We then use these action-sound pairs to train a rectified flow model to map 3D hand trajectories to their corresponding audio. At test time, a user can query the model for other actions, parameterized as sequences of hand poses, within the scene to estimate their corresponding sounds. In our experiments, we find that our generated sounds accurately convey material properties and actions, and that they are often indistinguishable to human observers from real sounds. Project page: https://www.yimingdou.com/hearing_hands/.

View on arXivView PDF

Code Implementations(1)

[CVPR 2025] Official repository for "Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes".

120Shell, PythonMay 5, 202510 months ago

Similar Papers

Cite this paper

@article{dou2025hearing,
  title  = {Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes},
  author = {Yiming Dou and Wonseok Oh and Yuqing Luo and Antonio Loquercio and Andrew Owens},
  year   = {2025},
  eprint = {2506.09989},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2506.09989},
  journal = {CVPR 2025 2025}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2506.09989.svg)](https://codeofpaper.com/paper/2506.09989)

Discussion