Metropolis-Hastings Sampling for 3D Gaussian Reconstruction

Hyunjin Kim, Haebeom Jung, Jaesik Park
6/15/2025
cs.CV

No official code found. Best implementation: SNU-VGILab/MH-3DGS (30 stars, last commit 2025-11-27).

Abstract

We propose an adaptive sampling framework for 3D Gaussian Splatting (3DGS) that leverages comprehensive multi-view photometric error signals within a unified Metropolis-Hastings approach. Vanilla 3DGS heavily relies on heuristic-based density-control mechanisms (e.g., cloning, splitting, and pruning), which can lead to redundant computations or premature removal of beneficial Gaussians. Our framework overcomes these limitations by reformulating densification and pruning as a probabilistic sampling process, dynamically inserting and relocating Gaussians based on aggregated multi-view errors and opacity scores. Guided by Bayesian acceptance tests derived from these error-based importance scores, our method substantially reduces reliance on heuristics, offers greater flexibility, and adaptively infers Gaussian distributions without requiring predefined scene complexity. Experiments on benchmark datasets, including Mip-NeRF360, Tanks and Temples and Deep Blending, show that our approach reduces the number of Gaussians needed, achieving faster convergence while matching or modestly surpassing the view-synthesis quality of state-of-the-art models.

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Code Implementations(1)

SNU-VGILab/MH-3DGSCommunity62%

[NeurIPS 2025] Official implementation for Metropolis-Hastings Sampling for 3D Gaussian Reconstruction

301PythonMay 26, 202510 months agoNOASSERTION

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Cite this paper

@article{kim2025metropolishastings,
  title  = {Metropolis-Hastings Sampling for 3D Gaussian Reconstruction},
  author = {Hyunjin Kim and Haebeom Jung and Jaesik Park},
  year   = {2025},
  eprint = {2506.12945},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2506.12945v2}
}

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