LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans

Zhening Huang, Xiaoyang Wu, Fangcheng Zhong, Hengshuang Zhao, Matthias Nießner +1 more
7/3/2025
cs.CVcs.AIcs.GR

No official code found. Best implementation: LiteReality/LiteReality (384 stars, Apache-2.0, last commit 2026-05-01).

Abstract

We propose LiteReality, a novel pipeline that converts RGB-D scans of indoor environments into compact, realistic, and interactive 3D virtual replicas. LiteReality not only reconstructs scenes that visually resemble reality but also supports key features essential for graphics pipelines -- such as object individuality, articulation, high-quality physically based rendering materials, and physically based interaction. At its core, LiteReality first performs scene understanding and parses the results into a coherent 3D layout and objects with the help of a structured scene graph. It then reconstructs the scene by retrieving the most visually similar 3D artist-crafted models from a curated asset database. Next, the Material Painting module enhances realism by recovering high-quality, spatially varying materials. Finally, the reconstructed scene is integrated into a simulation engine with basic physical properties to enable interactive behavior. The resulting scenes are compact, editable, and fully compatible with standard graphics pipelines, making them suitable for applications in AR/VR, gaming, robotics, and digital twins. In addition, LiteReality introduces a training-free object retrieval module that achieves state-of-the-art similarity performance on the Scan2CAD benchmark, along with a robust material painting module capable of transferring appearances from images of any style to 3D assets -- even under severe misalignment, occlusion, and poor lighting. We demonstrate the effectiveness of LiteReality on both real-life scans and public datasets. Project page: https://litereality.github.io; Video: https://www.youtube.com/watch?v=ecK9m3LXg2c

View on arXivView PDF

Code Implementations(1)

Apache-2.0

[NeurIPS 2025] LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans

38417Shell, PythonJul 3, 20255 months agoApache-2.0

Similar Papers

Cite this paper

@article{huang2025litereality,
  title  = {LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans},
  author = {Zhening Huang and Xiaoyang Wu and Fangcheng Zhong and Hengshuang Zhao and Matthias Nießner and Joan Lasenby},
  year   = {2025},
  eprint = {2507.02861},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2507.02861v2}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2507.02861.svg)](https://codeofpaper.com/paper/2507.02861)

Discussion