CyGATE: Game-Theoretic Cyber Attack-Defense Engine for Patch Strategy Optimization

Yuning Jiang, Nay Oo, Qiaoran Meng, Lu Lin, Dusit Niyato +3 more
8/1/2025
cs.CRcs.AI

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Abstract

Modern cyber attacks unfold through multiple stages, requiring defenders to dynamically prioritize mitigations under uncertainty. While game-theoretic models capture attacker-defender interactions, existing approaches often rely on static assumptions and lack integration with real-time threat intelligence, limiting their adaptability. This paper presents CyGATE, a game-theoretic framework modeling attacker-defender interactions, using large language models (LLMs) with retrieval-augmented generation (RAG) to enhance tactic selection and patch prioritization. Applied to a two-agent scenario, CyGATE frames cyber conflicts as a partially observable stochastic game (POSG) across Cyber Kill Chain stages. Both agents use belief states to navigate uncertainty, with the attacker adapting tactics and the defender re-prioritizing patches based on evolving risks and observed adversary behavior. The framework's flexible architecture enables extension to multi-agent scenarios involving coordinated attackers, collaborative defenders, or complex enterprise environments with multiple stakeholders. Evaluated in a dynamic patch scheduling scenario, CyGATE effectively prioritizes high-risk vulnerabilities, enhancing adaptability through dynamic threat integration, strategic foresight by anticipating attacker moves under uncertainty, and efficiency by optimizing resource use.

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Cite this paper

@article{jiang2025cygate,
  title  = {CyGATE: Game-Theoretic Cyber Attack-Defense Engine for Patch Strategy Optimization},
  author = {Yuning Jiang and Nay Oo and Qiaoran Meng and Lu Lin and Dusit Niyato and Zehui Xiong and Hoon Wei Lim and Biplab Sikdar},
  year   = {2025},
  eprint = {2508.00478},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2508.00478v1}
}

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