AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games

Mille Mei Zhen Loo, Gert Luzkov, Paolo Burelli
8/8/2025
cs.AI

No confident code implementation found for this paper.

Abstract

Cheating in online video games compromises the integrity of gaming experiences. Anti-cheat systems, such as VAC (Valve Anti-Cheat), face significant challenges in keeping pace with evolving cheating methods without imposing invasive measures on users' systems. This paper presents AntiCheatPT\_256, a transformer-based machine learning model designed to detect cheating behaviour in Counter-Strike 2 using gameplay data. To support this, we introduce and publicly release CS2CD: A labelled dataset of 795 matches. Using this dataset, 90,707 context windows were created and subsequently augmented to address class imbalance. The transformer model, trained on these windows, achieved an accuracy of 89.17\% and an AUC of 93.36\% on an unaugmented test set. This approach emphasizes reproducibility and real-world applicability, offering a robust baseline for future research in data-driven cheat detection.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{loo2025anticheatpt,
  title  = {AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games},
  author = {Mille Mei Zhen Loo and Gert Luzkov and Paolo Burelli},
  year   = {2025},
  eprint = {2508.06348},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2508.06348v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2508.06348.svg)](https://codeofpaper.com/paper/2508.06348)

Discussion