GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games

Yuchen Li, Cong Lin, Muhammad Umair Nasir, Philip Bontrager, Jialin Liu +1 more
8/11/2025
cs.AI

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Abstract

We introduce GVGAI-LLM, a video game benchmark for evaluating the reasoning and problem-solving capabilities of large language models (LLMs). Built on the General Video Game AI framework, it features a diverse collection of arcade-style games designed to test a model's ability to handle tasks that differ from most existing LLM benchmarks. The benchmark leverages a game description language that enables rapid creation of new games and levels, helping to prevent overfitting over time. Each game scene is represented by a compact set of ASCII characters, allowing for efficient processing by language models. GVGAI-LLM defines interpretable metrics, including the meaningful step ratio, step efficiency, and overall score, to assess model behavior. Through zero-shot evaluations across a broad set of games and levels with diverse challenges and skill depth, we reveal persistent limitations of LLMs in spatial reasoning and basic planning. Current models consistently exhibit spatial and logical errors, motivating structured prompting and spatial grounding techniques. While these interventions lead to partial improvements, the benchmark remains very far from solved. GVGAI-LLM provides a reproducible testbed for advancing research on language model capabilities, with a particular emphasis on agentic behavior and contextual reasoning.

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@article{li2025gvgaillm,
  title  = {GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games},
  author = {Yuchen Li and Cong Lin and Muhammad Umair Nasir and Philip Bontrager and Jialin Liu and Julian Togelius},
  year   = {2025},
  eprint = {2508.08501},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2508.08501v2}
}

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