Multi-Sample Anti-Aliasing and Constrained Optimization for 3D Gaussian Splatting

Zheng Zhou, Jia-Chen Zhang, Yu-Jie Xiong, Chun-Ming Xia
8/14/2025
cs.CVcs.AI

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Abstract

Recent advances in 3D Gaussian splatting have significantly improved real-time novel view synthesis, yet insufficient geometric constraints during scene optimization often result in blurred reconstructions of fine-grained details, particularly in regions with high-frequency textures and sharp discontinuities. To address this, we propose a comprehensive optimization framework integrating multisample anti-aliasing (MSAA) with dual geometric constraints. Our system computes pixel colors through adaptive blending of quadruple subsamples, effectively reducing aliasing artifacts in high-frequency components. The framework introduces two constraints: (a) an adaptive weighting strategy that prioritizes under-reconstructed regions through dynamic gradient analysis, and (b) gradient differential constraints enforcing geometric regularization at object boundaries. This targeted optimization enables the model to allocate computational resources preferentially to critical regions requiring refinement while maintaining global consistency. Extensive experimental evaluations across multiple benchmarks demonstrate that our method achieves state-of-the-art performance in detail preservation, particularly in preserving high-frequency textures and sharp discontinuities, while maintaining real-time rendering efficiency. Quantitative metrics and perceptual studies confirm statistically significant improvements over baseline approaches in both structural similarity (SSIM) and perceptual quality (LPIPS).

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@article{zhou2025multisample,
  title  = {Multi-Sample Anti-Aliasing and Constrained Optimization for 3D Gaussian Splatting},
  author = {Zheng Zhou and Jia-Chen Zhang and Yu-Jie Xiong and Chun-Ming Xia},
  year   = {2025},
  eprint = {2508.10507},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2508.10507v1}
}

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