Finite Automata Extraction: Low-data World Model Learning as Programs from Gameplay Video

Dave Goel, Matthew Guzdial, Anurag Sarkar
8/15/2025
cs.AI

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Abstract

World models are defined as a compressed spatial and temporal learned representation of an environment. The learned representation is typically a neural network, making transfer of the learned environment dynamics and explainability a challenge. In this paper, we propose an approach, Finite Automata Extraction (FAE), that learns a neuro-symbolic world model from gameplay video represented as programs in a novel domain-specific language (DSL): Retro Coder. Compared to prior world model approaches, FAE learns a more precise model of the environment and more general code than prior DSL-based approaches.

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@article{goel2025finite,
  title  = {Finite Automata Extraction: Low-data World Model Learning as Programs from Gameplay Video},
  author = {Dave Goel and Matthew Guzdial and Anurag Sarkar},
  year   = {2025},
  eprint = {2508.11836},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2508.11836v1}
}

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