The Yokai Learning Environment: Tracking Beliefs Over Space and Time

Constantin Ruhdorfer, Matteo Bortoletto, Andreas Bulling
8/17/2025
cs.AIcs.LGcs.MA

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Abstract

Developing collaborative AI hinges on Theory of Mind (ToM) - the ability to reason about the beliefs of others to build and maintain common ground. Existing ToM benchmarks, however, are restricted to passive observer settings or lack an assessment of how agents establish and maintain common ground over time. To address these gaps, we introduce the Yokai Learning Environment (YLE) - a multi-agent reinforcement learning (RL) environment based on the cooperative card game Yokai. In the YLE, agents take turns peeking at hidden cards and moving them to form clusters based on colour. Success requires tracking evolving beliefs, remembering past observations, using hints as grounded communication, and maintaining common ground with teammates. Our evaluation yields two key findings: First, current RL agents struggle to solve the YLE, even when given access to perfect memory. Second, while belief modelling improves performance, agents are still unable to effectively generalise to unseen partners or form accurate beliefs over longer games, exposing a reliance on brittle conventions rather than robust belief tracking. We use the YLE to investigate research questions in belief modelling, memory, partner generalisation, and scaling to higher-order ToM.

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Cite this paper

@article{ruhdorfer2025yokai,
  title  = {The Yokai Learning Environment: Tracking Beliefs Over Space and Time},
  author = {Constantin Ruhdorfer and Matteo Bortoletto and Andreas Bulling},
  year   = {2025},
  eprint = {2508.12480},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2508.12480v1}
}

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