Optimizing Grasping in Legged Robots: A Deep Learning Approach to Loco-Manipulation

Dilermando Almeida, Guilherme Lazzarini, Juliano Negri, Thiago H. Segreto, Ricardo V. Godoy +1 more
8/24/2025
cs.ROcs.AIcs.CV

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Abstract

This paper presents a deep learning framework designed to enhance the grasping capabilities of quadrupeds equipped with arms, with a focus on improving precision and adaptability. Our approach centers on a sim-to-real methodology that minimizes reliance on physical data collection. We developed a pipeline within the Genesis simulation environment to generate a synthetic dataset of grasp attempts on common objects. By simulating thousands of interactions from various perspectives, we created pixel-wise annotated grasp-quality maps to serve as the ground truth for our model. This dataset was used to train a custom CNN with a U-Net-like architecture that processes multi-modal input from an onboard RGB and depth cameras, including RGB images, depth maps, segmentation masks, and surface normal maps. The trained model outputs a grasp-quality heatmap to identify the optimal grasp point. We validated the complete framework on a four-legged robot. The system successfully executed a full loco-manipulation task: autonomously navigating to a target object, perceiving it with its sensors, predicting the optimal grasp pose using our model, and performing a precise grasp. This work proves that leveraging simulated training with advanced sensing offers a scalable and effective solution for object handling.

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Cite this paper

@article{almeida2025optimizing,
  title  = {Optimizing Grasping in Legged Robots: A Deep Learning Approach to Loco-Manipulation},
  author = {Dilermando Almeida and Guilherme Lazzarini and Juliano Negri and Thiago H. Segreto and Ricardo V. Godoy and Marcelo Becker},
  year   = {2025},
  eprint = {2508.17466},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2508.17466v2}
}

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