It's-A-Me, Quantum Mario: Scalable Quantum Reinforcement Learning with Multi-Chip Ensembles

Junghoon Justin Park, Huan-Hsin Tseng, Shinjae Yoo, Samuel Yen-Chi Chen, Jiook Cha
8/31/2025
quant-phcs.AI

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Abstract

Quantum reinforcement learning (QRL) promises compact function approximators with access to vast Hilbert spaces, but its practical progress is slowed by NISQ-era constraints such as limited qubits and noise accumulation. We introduce a multi-chip ensemble framework using multiple small Quantum Convolutional Neural Networks (QCNNs) to overcome these constraints. Our approach partitions complex, high-dimensional observations from the Super Mario Bros environment across independent quantum circuits, then classically aggregates their outputs within a Double Deep Q-Network (DDQN) framework. This modular architecture enables QRL in complex environments previously inaccessible to quantum agents, achieving superior performance and learning stability compared to classical baselines and single-chip quantum models. The multi-chip ensemble demonstrates enhanced scalability by reducing information loss from dimensionality reduction while remaining implementable on near-term quantum hardware, providing a practical pathway for applying QRL to real-world problems.

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Cite this paper

@article{park2025itsame,
  title  = {It's-A-Me, Quantum Mario: Scalable Quantum Reinforcement Learning with Multi-Chip Ensembles},
  author = {Junghoon Justin Park and Huan-Hsin Tseng and Shinjae Yoo and Samuel Yen-Chi Chen and Jiook Cha},
  year   = {2025},
  eprint = {2509.00713},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2509.00713v1}
}

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