GaussianGAN: Real-Time Photorealistic controllable Human Avatars

Mohamed Ilyes Lakhal, Richard Bowden
9/1/2025
cs.CV

No confident code implementation found for this paper.

Abstract

Photorealistic and controllable human avatars have gained popularity in the research community thanks to rapid advances in neural rendering, providing fast and realistic synthesis tools. However, a limitation of current solutions is the presence of noticeable blurring. To solve this problem, we propose GaussianGAN, an animatable avatar approach developed for photorealistic rendering of people in real-time. We introduce a novel Gaussian splatting densification strategy to build Gaussian points from the surface of cylindrical structures around estimated skeletal limbs. Given the camera calibration, we render an accurate semantic segmentation with our novel view segmentation module. Finally, a UNet generator uses the rendered Gaussian splatting features and the segmentation maps to create photorealistic digital avatars. Our method runs in real-time with a rendering speed of 79 FPS. It outperforms previous methods regarding visual perception and quality, achieving a state-of-the-art results in terms of a pixel fidelity of 32.94db on the ZJU Mocap dataset and 33.39db on the Thuman4 dataset.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{lakhal2025gaussiangan,
  title  = {GaussianGAN: Real-Time Photorealistic controllable Human Avatars},
  author = {Mohamed Ilyes Lakhal and Richard Bowden},
  year   = {2025},
  eprint = {2509.01681},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2509.01681v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2509.01681.svg)](https://codeofpaper.com/paper/2509.01681)

Discussion