OmniActor: A Generalist GUI and Embodied Agent for 2D&3D Worlds

Longrong Yang, Zhixiong Zeng, Yufeng Zhong, Jing Huang, Liming Zheng +5 more
9/2/2025
cs.CV

No confident code implementation found for this paper. 1 possible match can be shown below.

Abstract

Multimodal large language models are evolving toward multimodal agents capable of proactively executing tasks. Most agent research focuses on GUI or embodied scenarios, which correspond to agents interacting with 2D virtual worlds or 3D real worlds, respectively. However, many complex tasks typically require agents to interleavely interact with these two types of environment. We initially mix GUI and embodied data to train, but find the performance degeneration brought by the data conflict. Further analysis reveals that GUI and embodied data exhibit synergy and conflict at the shallow and deep layers, respectively, which resembles the cerebrum-cerebellum mechanism in the human brain. To this end, we propose a high-performance generalist agent OmniActor, designed from both structural and data perspectives. First, we propose Layer-heterogeneity MoE to eliminate the conflict between GUI and embodied data by separating deep-layer parameters, while leverage their synergy by sharing shallow-layer parameters. By successfully leveraging the synergy and eliminating the conflict, OmniActor outperforms agents only trained by GUI or embodied data in GUI or embodied tasks. Furthermore, we unify the action spaces of GUI and embodied tasks, and collect large-scale GUI and embodied data from various sources for training. This significantly improves OmniActor under different scenarios, especially in GUI tasks. The code will be publicly available.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. 1 weaker match is hidden by default — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{yang2025omniactor,
  title  = {OmniActor: A Generalist GUI and Embodied Agent for 2D&3D Worlds},
  author = {Longrong Yang and Zhixiong Zeng and Yufeng Zhong and Jing Huang and Liming Zheng and Lei Chen and Haibo Qiu and Zequn Qin and Lin Ma and Xi Li},
  year   = {2025},
  eprint = {2509.02322},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2509.02322v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2509.02322.svg)](https://codeofpaper.com/paper/2509.02322)

Discussion