EclipseTouch: Touch Segmentation on Ad Hoc Surfaces using Worn Infrared Shadow Casting

Vimal Mollyn, Nathan DeVrio, Chris Harrison
9/3/2025
cs.HCcs.CVcs.GR

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Abstract

The ability to detect touch events on uninstrumented, everyday surfaces has been a long-standing goal for mixed reality systems. Prior work has shown that virtual interfaces bound to physical surfaces offer performance and ergonomic benefits over tapping at interfaces floating in the air. A wide variety of approaches have been previously developed, to which we contribute a new headset-integrated technique called \systemname. We use a combination of a computer-triggered camera and one or more infrared emitters to create structured shadows, from which we can accurately estimate hover distance (mean error of 6.9~mm) and touch contact (98.0\% accuracy). We discuss how our technique works across a range of conditions, including surface material, interaction orientation, and environmental lighting.

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Cite this paper

@article{mollyn2025eclipsetouch,
  title  = {EclipseTouch: Touch Segmentation on Ad Hoc Surfaces using Worn Infrared Shadow Casting},
  author = {Vimal Mollyn and Nathan DeVrio and Chris Harrison},
  year   = {2025},
  eprint = {2509.03430},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2509.03430v1}
}

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