Simplicity Lies in the Eye of the Beholder: A Strategic Perspective on Controllers in Reactive Synthesis

Mickael Randour
9/4/2025
cs.LOcs.AIcs.FL

No confident code implementation found for this paper.

Abstract

In the game-theoretic approach to controller synthesis, we model the interaction between a system to be controlled and its environment as a game between these entities, and we seek an appropriate (e.g., winning or optimal) strategy for the system. This strategy then serves as a formal blueprint for a real-world controller. A common belief is that simple (e.g., using limited memory) strategies are better: corresponding controllers are easier to conceive and understand, and cheaper to produce and maintain. This invited contribution focuses on the complexity of strategies in a variety of synthesis contexts. We discuss recent results concerning memory and randomness, and take a brief look at what lies beyond our traditional notions of complexity for strategies.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Cite this paper

@article{randour2025simplicity,
  title  = {Simplicity Lies in the Eye of the Beholder: A Strategic Perspective on Controllers in Reactive Synthesis},
  author = {Mickael Randour},
  year   = {2025},
  eprint = {2509.04129},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2509.04129v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2509.04129.svg)](https://codeofpaper.com/paper/2509.04129)

Discussion