A Controllable 3D Deepfake Generation Framework with Gaussian Splatting

Wending Liu, Siyun Liang, Huy H. Nguyen, Isao Echizen
9/15/2025
cs.CVcs.LG

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Abstract

We propose a novel 3D deepfake generation framework based on 3D Gaussian Splatting that enables realistic, identity-preserving face swapping and reenactment in a fully controllable 3D space. Compared to conventional 2D deepfake approaches that suffer from geometric inconsistencies and limited generalization to novel view, our method combines a parametric head model with dynamic Gaussian representations to support multi-view consistent rendering, precise expression control, and seamless background integration. To address editing challenges in point-based representations, we explicitly separate the head and background Gaussians and use pre-trained 2D guidance to optimize the facial region across views. We further introduce a repair module to enhance visual consistency under extreme poses and expressions. Experiments on NeRSemble and additional evaluation videos demonstrate that our method achieves comparable performance to state-of-the-art 2D approaches in identity preservation, as well as pose and expression consistency, while significantly outperforming them in multi-view rendering quality and 3D consistency. Our approach bridges the gap between 3D modeling and deepfake synthesis, enabling new directions for scene-aware, controllable, and immersive visual forgeries, revealing the threat that emerging 3D Gaussian Splatting technique could be used for manipulation attacks.

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Cite this paper

@article{liu2025controllable,
  title  = {A Controllable 3D Deepfake Generation Framework with Gaussian Splatting},
  author = {Wending Liu and Siyun Liang and Huy H. Nguyen and Isao Echizen},
  year   = {2025},
  eprint = {2509.11624},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2509.11624v1}
}

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