Zero-Shot Visual Grounding in 3D Gaussians via View Retrieval

Liwei Liao, Xufeng Li, Xiaoyun Zheng, Boning Liu, Feng Gao +1 more
9/19/2025
cs.CVcs.MM

Official code: leviome/GVR_demos (3 stars, last commit 2025-10-07).

Abstract

3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on text prompts, which is essential for applications such as robotics. However, existing 3DVG methods encounter two main challenges: first, they struggle to handle the implicit representation of spatial textures in 3D Gaussian Splatting (3DGS), making per-scene training indispensable; second, they typically require larges amounts of labeled data for effective training. To this end, we propose \underline{G}rounding via \underline{V}iew \underline{R}etrieval (GVR), a novel zero-shot visual grounding framework for 3DGS to transform 3DVG as a 2D retrieval task that leverages object-level view retrieval to collect grounding clues from multiple views, which not only avoids the costly process of 3D annotation, but also eliminates the need for per-scene training. Extensive experiments demonstrate that our method achieves state-of-the-art visual grounding performance while avoiding per-scene training, providing a solid foundation for zero-shot 3DVG research. Video demos can be found in https://github.com/leviome/GVR_demos.

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Code Implementations(1)

leviome/GVR_demosOfficial100%
31Sep 18, 20251 years ago

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Cite this paper

@article{liao2025zeroshot,
  title  = {Zero-Shot Visual Grounding in 3D Gaussians via View Retrieval},
  author = {Liwei Liao and Xufeng Li and Xiaoyun Zheng and Boning Liu and Feng Gao and Ronggang Wang},
  year   = {2025},
  eprint = {2509.15871},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2509.15871v1}
}

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