Implicit Behavioral Alignment of Language Agents in High-Stakes Crowd Simulations

Yunzhe Wang, Gale M. Lucas, Burcin Becerik-Gerber, Volkan Ustun
9/19/2025
cs.CLcs.AIcs.CY

No official code found. Best implementation: HATS-ICT/PersonaEvolve (9 stars, MIT, last commit 2025-12-02).

Abstract

Language-driven generative agents have enabled large-scale social simulations with transformative uses, from interpersonal training to aiding global policy-making. However, recent studies indicate that generative agent behaviors often deviate from expert expectations and real-world data--a phenomenon we term the Behavior-Realism Gap. To address this, we introduce a theoretical framework called Persona-Environment Behavioral Alignment (PEBA), formulated as a distribution matching problem grounded in Lewin's behavior equation stating that behavior is a function of the person and their environment. Leveraging PEBA, we propose PersonaEvolve (PEvo), an LLM-based optimization algorithm that iteratively refines agent personas, implicitly aligning their collective behaviors with realistic expert benchmarks within a specified environmental context. We validate PEvo in an active shooter incident simulation we developed, achieving an 84% average reduction in distributional divergence compared to no steering and a 34% improvement over explicit instruction baselines. Results also show PEvo-refined personas generalize to novel, related simulation scenarios. Our method greatly enhances behavioral realism and reliability in high-stakes social simulations. More broadly, the PEBA-PEvo framework provides a principled approach to developing trustworthy LLM-driven social simulations.

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MIT

[EMNLP 2025 Main] Official Repo for Paper: "Implicit Behavioral Alignment of Language Agents in High-Stakes Crowd Simulations"

90C#, PythonAug 26, 202510 months agoMIT
active-shooter-incidentaicomputational-social-scienceemnlpemnlp2025+5 more

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Cite this paper

@article{wang2025implicit,
  title  = {Implicit Behavioral Alignment of Language Agents in High-Stakes Crowd Simulations},
  author = {Yunzhe Wang and Gale M. Lucas and Burcin Becerik-Gerber and Volkan Ustun},
  year   = {2025},
  eprint = {2509.16457},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2509.16457v1}
}

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