Capture and Interact: Rapid 3D Object Acquisition and Rendering with Gaussian Splatting in Unity

Islomjon Shukhratov, Sergey Gorinsky
10/8/2025
cs.GRcs.CV

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Abstract

Capturing and rendering three-dimensional (3D) objects in real time remain a significant challenge, yet hold substantial potential for applications in augmented reality, digital twin systems, remote collaboration and prototyping. We present an end-to-end pipeline that leverages 3D Gaussian Splatting (3D GS) to enable rapid acquisition and interactive rendering of real-world objects using a mobile device, cloud processing and a local computer. Users scan an object with a smartphone video, upload it for automated 3D reconstruction, and visualize it interactively in Unity at an average of 150 frames per second (fps) on a laptop. The system integrates mobile capture, cloud-based 3D GS and Unity rendering to support real-time telepresence. Our experiments show that the pipeline processes scans in approximately 10 minutes on a graphics processing unit (GPU) achieving real-time rendering on the laptop.

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@article{shukhratov2025capture,
  title  = {Capture and Interact: Rapid 3D Object Acquisition and Rendering with Gaussian Splatting in Unity},
  author = {Islomjon Shukhratov and Sergey Gorinsky},
  year   = {2025},
  eprint = {2510.06802},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2510.06802v1}
}

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