Do You Get the Hint? Benchmarking LLMs on the Board Game Concept

Ine Gevers, Walter Daelemans
10/15/2025
cs.CL

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Abstract

Large language models (LLMs) have achieved striking successes on many benchmarks, yet recent studies continue to expose fundamental weaknesses. In this paper, we introduce Concept, a simple word-guessing board game, as a benchmark for probing abductive reasoning. Our results show that this game, easily solved by humans (with a success rate of over 90\%), is still very challenging for state-of-the-art LLMs (no model exceeds 40\% success rate). Specifically, we observe that LLMs struggle with interpreting other players' strategic intents, and with correcting initial hypotheses given sequential information updates. In addition, we extend the evaluation across multiple languages, and find that the LLM performance drops further in lower-resource languages (Dutch, French, and Spanish) compared to English.

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@article{gevers2025hint,
  title  = {Do You Get the Hint? Benchmarking LLMs on the Board Game Concept},
  author = {Ine Gevers and Walter Daelemans},
  year   = {2025},
  eprint = {2510.13271},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2510.13271v2}
}

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