2DGS-R: Revisiting the Normal Consistency Regularization in 2D Gaussian Splatting

Haofan Ren, Qingsong Yan, Ming Lu, Rongfeng Lu, Zunjie Zhu
10/19/2025
cs.CV

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Abstract

Recent advancements in 3D Gaussian Splatting (3DGS) have greatly influenced neural fields, as it enables high-fidelity rendering with impressive visual quality. However, 3DGS has difficulty accurately representing surfaces. In contrast, 2DGS transforms the 3D volume into a collection of 2D planar Gaussian disks. Despite advancements in geometric fidelity, rendering quality remains compromised, highlighting the challenge of achieving both high-quality rendering and precise geometric structures. This indicates that optimizing both geometric and rendering quality in a single training stage is currently unfeasible. To overcome this limitation, we present 2DGS-R, a new method that uses a hierarchical training approach to improve rendering quality while maintaining geometric accuracy. 2DGS-R first trains the original 2D Gaussians with the normal consistency regularization. Then 2DGS-R selects the 2D Gaussians with inadequate rendering quality and applies a novel in-place cloning operation to enhance the 2D Gaussians. Finally, we fine-tune the 2DGS-R model with opacity frozen. Experimental results show that compared to the original 2DGS, our method requires only 1\% more storage and minimal additional training time. Despite this negligible overhead, it achieves high-quality rendering results while preserving fine geometric structures. These findings indicate that our approach effectively balances efficiency with performance, leading to improvements in both visual fidelity and geometric reconstruction accuracy.

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Cite this paper

@article{ren2025dgsr,
  title  = {2DGS-R: Revisiting the Normal Consistency Regularization in 2D Gaussian Splatting},
  author = {Haofan Ren and Qingsong Yan and Ming Lu and Rongfeng Lu and Zunjie Zhu},
  year   = {2025},
  eprint = {2510.16837},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2510.16837v1}
}

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