Re-Activating Frozen Primitives for 3D Gaussian Splatting

Yuxin Cheng, Binxiao Huang, Wenyong Zhou, Taiqiang Wu, Zhengwu Liu +2 more
10/21/2025
cs.CV

No confident code implementation found for this paper.

Abstract

3D Gaussian Splatting (3D-GS) achieves real-time photorealistic novel view synthesis, yet struggles with complex scenes due to over-reconstruction artifacts, manifesting as local blurring and needle-shape distortions. While recent approaches attribute these issues to insufficient splitting of large-scale Gaussians, we identify two fundamental limitations: gradient magnitude dilution during densification and the primitive frozen phenomenon, where essential Gaussian densification is inhibited in complex regions while suboptimally scaled Gaussians become trapped in local optima. To address these challenges, we introduce ReAct-GS, a method founded on the principle of re-activation. Our approach features: (1) an importance-aware densification criterion incorporating $α$-blending weights from multiple viewpoints to re-activate stalled primitive growth in complex regions, and (2) a re-activation mechanism that revitalizes frozen primitives through adaptive parameter perturbations. Comprehensive experiments across diverse real-world datasets demonstrate that ReAct-GS effectively eliminates over-reconstruction artifacts and achieves state-of-the-art performance on standard novel view synthesis metrics while preserving intricate geometric details. Additionally, our re-activation mechanism yields consistent improvements when integrated with other 3D-GS variants such as Pixel-GS, demonstrating its broad applicability.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{cheng2025reactivating,
  title  = {Re-Activating Frozen Primitives for 3D Gaussian Splatting},
  author = {Yuxin Cheng and Binxiao Huang and Wenyong Zhou and Taiqiang Wu and Zhengwu Liu and Graziano Chesi and Ngai Wong},
  year   = {2025},
  eprint = {2510.19653},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2510.19653v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2510.19653.svg)](https://codeofpaper.com/paper/2510.19653)

Discussion