Depth-Consistent 3D Gaussian Splatting via Physical Defocus Modeling and Multi-View Geometric Supervision

Yu Deng, Baozhu Zhao, Junyan Su, Xiaohan Zhang, Qi Liu
11/13/2025
cs.CVcs.AI

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Abstract

Three-dimensional reconstruction in scenes with extreme depth variations remains challenging due to inconsistent supervisory signals between near-field and far-field regions. Existing methods fail to simultaneously address inaccurate depth estimation in distant areas and structural degradation in close-range regions. This paper proposes a novel computational framework that integrates depth-of-field supervision and multi-view consistency supervision to advance 3D Gaussian Splatting. Our approach comprises two core components: (1) Depth-of-field Supervision employs a scale-recovered monocular depth estimator (e.g., Metric3D) to generate depth priors, leverages defocus convolution to synthesize physically accurate defocused images, and enforces geometric consistency through a novel depth-of-field loss, thereby enhancing depth fidelity in both far-field and near-field regions; (2) Multi-View Consistency Supervision employing LoFTR-based semi-dense feature matching to minimize cross-view geometric errors and enforce depth consistency via least squares optimization of reliable matched points. By unifying defocus physics with multi-view geometric constraints, our method achieves superior depth fidelity, demonstrating a 0.8 dB PSNR improvement over the state-of-the-art method on the Waymo Open Dataset. This framework bridges physical imaging principles and learning-based depth regularization, offering a scalable solution for complex depth stratification in urban environments.

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Cite this paper

@article{deng2025depthconsistent,
  title  = {Depth-Consistent 3D Gaussian Splatting via Physical Defocus Modeling and Multi-View Geometric Supervision},
  author = {Yu Deng and Baozhu Zhao and Junyan Su and Xiaohan Zhang and Qi Liu},
  year   = {2025},
  eprint = {2511.10316},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2511.10316v1}
}

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