Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction

Hao Tian, Chenyangguang Zhang, Rui Liu, Wen Shen, Xiaolin Qin
11/18/2025
cs.CV

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Abstract

This paper focuses on a challenging setting of simultaneously modeling geometry and appearance of hand-object interaction scenes without any object priors. We follow the trend of dynamic 3D Gaussian Splatting based methods, and address several significant challenges. To model complex hand-object interaction with mutual occlusion and edge blur, we present interaction-aware hand-object Gaussians with newly introduced optimizable parameters aiming to adopt piecewise linear hypothesis for clearer structural representation. Moreover, considering the complementarity and tightness of hand shape and object shape during interaction dynamics, we incorporate hand information into object deformation field, constructing interaction-aware dynamic fields to model flexible motions. To further address difficulties in the optimization process, we propose a progressive strategy that handles dynamic regions and static background step by step. Correspondingly, explicit regularizations are designed to stabilize the hand-object representations for smooth motion transition, physical interaction reality, and coherent lighting. Experiments show that our approach surpasses existing dynamic 3D-GS-based methods and achieves state-of-the-art performance in reconstructing dynamic hand-object interaction.

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Cite this paper

@article{tian2025interactionaware,
  title  = {Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction},
  author = {Hao Tian and Chenyangguang Zhang and Rui Liu and Wen Shen and Xiaolin Qin},
  year   = {2025},
  eprint = {2511.14540},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2511.14540v1}
}

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