LLaVA$^3$: Representing 3D Scenes like a Cubist Painter to Boost 3D Scene Understanding of VLMs

Doriand Petit, Steve Bourgeois, Vincent Gay-Bellile, Florian Chabot, Loïc Barthe
11/20/2025
cs.CV

No official code found. Best implementation: CEA-LIST/LLaVA-Cube (6 stars, last commit 2025-12-10).

Abstract

Developing a multi-modal language model capable of understanding 3D scenes remains challenging due to the limited availability of 3D training data, in contrast to the abundance of 2D datasets used for vision-language models (VLM). As an alternative, we introduce LLaVA$^3$ (pronounced LLaVA-Cube), a novel method that improves the 3D scene understanding capabilities of VLM using only multi-view 2D images and without any fine-tuning. Inspired by Cubist painters, who represented multiple viewpoints of a 3D object within a single picture, we propose to describe the 3D scene for the VLM through omnidirectional visual representations of each object. These representations are derived from an intermediate multi-view 3D reconstruction of the scene. Extensive experiments on 3D VQA and 3D language grounding show that our approach outperforms previous 2D-based VLM solutions.

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Official Repository of LLaVA³: Representing 3D Scenes like a Cubist Painter to Boost 3D Scene Understanding of VLMs

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Cite this paper

@article{petit2025llava,
  title  = {LLaVA$^3$: Representing 3D Scenes like a Cubist Painter to Boost 3D Scene Understanding of VLMs},
  author = {Doriand Petit and Steve Bourgeois and Vincent Gay-Bellile and Florian Chabot and Loïc Barthe},
  year   = {2025},
  eprint = {2511.16454},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2511.16454v1}
}

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