ReCoGS: Real-time ReColoring for Gaussian Splatting scenes

Lorenzo Rutayisire, Nicola Capodieci, Fabio Pellacini
11/23/2025
cs.CVcs.GR

Official code: loryruta/ReCoGS (9 stars, MIT, last commit 2025-11-25).

Abstract

Gaussian Splatting has emerged as a leading method for novel view synthesis, offering superior training efficiency and real-time inference compared to NeRF approaches, while still delivering high-quality reconstructions. Beyond view synthesis, this 3D representation has also been explored for editing tasks. Many existing methods leverage 2D diffusion models to generate multi-view datasets for training, but they often suffer from limitations such as view inconsistencies, lack of fine-grained control, and high computational demand. In this work, we focus specifically on the editing task of recoloring. We introduce a user-friendly pipeline that enables precise selection and recoloring of regions within a pre-trained Gaussian Splatting scene. To demonstrate the real-time performance of our method, we also present an interactive tool that allows users to experiment with the pipeline in practice. Code is available at https://github.com/loryruta/recogs.

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loryruta/ReCoGSOfficial100%
MIT

Repository of "ReCoGS: Real-time ReColoring for Gaussian Splatting scenes" [STAG 2025]

90C, C++Feb 21, 202511 months agoMIT
computer-graphicsdepth-estimationeditingeurographicsgaussian-splatting+1 more

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Cite this paper

@article{rutayisire2025recogs,
  title  = {ReCoGS: Real-time ReColoring for Gaussian Splatting scenes},
  author = {Lorenzo Rutayisire and Nicola Capodieci and Fabio Pellacini},
  year   = {2025},
  eprint = {2511.18441},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2511.18441v1}
}

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