ENACT: Evaluating Embodied Cognition with World Modeling of Egocentric Interaction

Qineng Wang, Wenlong Huang, Yu Zhou, Hang Yin, Tianwei Bao +6 more
11/26/2025
cs.AIcs.CLcs.CV

No official code found. Best implementation: mll-lab-nu/ENACT (52 stars, MIT, last commit 2025-11-27).

Abstract

Embodied cognition argues that intelligence arises from sensorimotor interaction rather than passive observation. It raises an intriguing question: do modern vision-language models (VLMs), trained largely in a disembodied manner, exhibit signs of embodied cognition? We introduce ENACT, a benchmark that casts evaluation of embodied cognition as world modeling from egocentric interaction in a visual question answering (VQA) format. Framed as a partially observable Markov decision process (POMDP) whose actions are scene graph changes, ENACT comprises two complementary sequence reordering tasks: forward world modeling (reorder shuffled observations given actions) and inverse world modeling (reorder shuffled actions given observations). While conceptually simple, solving these tasks implicitly demands capabilities central to embodied cognition-affordance recognition, action-effect reasoning, embodied awareness, and interactive, long-horizon memory from partially observable egocentric input, while avoiding low-level image synthesis that could confound the evaluation. We provide a scalable pipeline that synthesizes QA pairs from robotics simulation (BEHAVIOR) and evaluates models on 8,972 QA pairs spanning long-horizon home-scale activities. Experiments reveal a performance gap between frontier VLMs and humans that widens with interaction horizon. Models consistently perform better on the inverse task than the forward one and exhibit anthropocentric biases, including a preference for right-handed actions and degradation when camera intrinsics or viewpoints deviate from human vision. Website at https://enact-embodied-cognition.github.io/.

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Code Implementations(1)

mll-lab-nu/ENACTCommunity71%
MIT

ENACT is a benchmark that evaluates embodied cognition through world modeling from egocentric interaction. It is designed to be simple and have a scalable dataset.

523Shell, PythonOct 2, 202510 months agoMIT

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Cite this paper

@article{wang2025enact,
  title  = {ENACT: Evaluating Embodied Cognition with World Modeling of Egocentric Interaction},
  author = {Qineng Wang and Wenlong Huang and Yu Zhou and Hang Yin and Tianwei Bao and Jianwen Lyu and Weiyu Liu and Ruohan Zhang and Jiajun Wu and Li Fei-Fei and Manling Li},
  year   = {2025},
  eprint = {2511.20937},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2511.20937v1}
}

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