Bringing Your Portrait to 3D Presence

Jiawei Zhang, Lei Chu, Jiahao Li, Zhenyu Zang, Chong Li +4 more
11/27/2025
cs.CV

No official code found. Best implementation: zjwfufu/Bringing-Your-Portrait-to-3D-Presence (43 stars, Apache-2.0, last commit 2025-12-04).

Abstract

We present a unified framework for reconstructing animatable 3D human avatars from a single portrait across head, half-body, and full-body inputs. Our method tackles three bottlenecks: pose- and framing-sensitive feature representations, limited scalable data, and unreliable proxy-mesh estimation. We introduce a Dual-UV representation that maps image features to a canonical UV space via Core-UV and Shell-UV branches, eliminating pose- and framing-induced token shifts. We also build a factorized synthetic data manifold combining 2D generative diversity with geometry-consistent 3D renderings, supported by a training scheme that improves realism and identity consistency. A robust proxy-mesh tracker maintains stability under partial visibility. Together, these components enable strong in-the-wild generalization. Trained only on half-body synthetic data, our model achieves state-of-the-art head and upper-body reconstruction and competitive full-body results. Extensive experiments and analyses further validate the effectiveness of our approach.

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Code Implementations(1)

Apache-2.0

[CVPR 2026] Implementation for ”Bringing Your Portrait to 3D Presence“

431PythonNov 27, 202510 months agoApache-2.0

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Cite this paper

@article{zhang2025bringing,
  title  = {Bringing Your Portrait to 3D Presence},
  author = {Jiawei Zhang and Lei Chu and Jiahao Li and Zhenyu Zang and Chong Li and Xiao Li and Xun Cao and Hao Zhu and Yan Lu},
  year   = {2025},
  eprint = {2511.22553},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2511.22553v1}
}

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