Geodiffussr: Generative Terrain Texturing with Elevation Fidelity

Tai Inui, Alexander Matsumura, Edgar Simo-Serra
11/28/2025
cs.GRcs.CV

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Abstract

Large-scale terrain generation remains a labor-intensive task in computer graphics. We introduce Geodiffussr, a flow-matching pipeline that synthesizes text-guided texture maps while strictly adhering to a supplied Digital Elevation Map (DEM). The core mechanism is multi-scale content aggregation (MCA): DEM features from a pretrained encoder are injected into UNet blocks at multiple resolutions to enforce global-to-local elevation consistency. Compared with a non-MCA baseline, MCA markedly improves visual fidelity and strengthens height-appearance coupling (FID $\downarrow$ 49.16%, LPIPS $\downarrow$ 32.33%, $Δ$dCor $\downarrow$ to 0.0016). To train and evaluate Geodiffussr, we assemble a globally distributed, biome- and climate-stratified corpus of triplets pairing SRTM-derived DEMs with Sentinel-2 imagery and vision-grounded natural-language captions that describe visible land cover. We position Geodiffussr as a strong baseline and step toward controllable 2.5D landscape generation for coarse-scale ideation and previz, complementary to physically based terrain and ecosystem simulators.

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Cite this paper

@article{inui2025geodiffussr,
  title  = {Geodiffussr: Generative Terrain Texturing with Elevation Fidelity},
  author = {Tai Inui and Alexander Matsumura and Edgar Simo-Serra},
  year   = {2025},
  eprint = {2511.23029},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2511.23029v1}
}

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