SpriteHand: Real-Time Versatile Hand-Object Interaction with Autoregressive Video Generation

Zisu Li, Hengye Lyu, Jiaxin Shi, Yufeng Zeng, Mingming Fan +2 more
12/1/2025
cs.CVcs.HC

No confident code implementation found for this paper.

Abstract

Modeling and synthesizing complex hand-object interactions remains a significant challenge, even for state-of-the-art physics engines. Conventional simulation-based approaches rely on explicitly defined rigid object models and pre-scripted hand gestures, making them inadequate for capturing dynamic interactions with non-rigid or articulated entities such as deformable fabrics, elastic materials, hinge-based structures, furry surfaces, or even living creatures. In this paper, we present SpriteHand, an autoregressive video generation framework for real-time synthesis of versatile hand-object interaction videos across a wide range of object types and motion patterns. SpriteHand takes as input a static object image and a video stream in which the hands are imagined to interact with the virtual object embedded in a real-world scene, and generates corresponding hand-object interaction effects in real time. Our model employs a causal inference architecture for autoregressive generation and leverages a hybrid post-training approach to enhance visual realism and temporal coherence. Our 1.3B model supports real-time streaming generation at around 18 FPS and 640x368 resolution, with an approximate 150 ms latency on a single NVIDIA RTX 5090 GPU, and more than a minute of continuous output. Experiments demonstrate superior visual quality, physical plausibility, and interaction fidelity compared to both generative and engine-based baselines.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{li2025spritehand,
  title  = {SpriteHand: Real-Time Versatile Hand-Object Interaction with Autoregressive Video Generation},
  author = {Zisu Li and Hengye Lyu and Jiaxin Shi and Yufeng Zeng and Mingming Fan and Hanwang Zhang and Chen Liang},
  year   = {2025},
  eprint = {2512.01960},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2512.01960v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2512.01960.svg)](https://codeofpaper.com/paper/2512.01960)

Discussion