EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesis

Yancheng Zhang, Guangyu Sun, Chen Chen
12/2/2025
cs.CVcs.AI

No official code found. Best implementation: Fobow/EGGS (35 stars, last commit 2025-12-08).

Abstract

Novel view synthesis (NVS) is crucial in computer vision and graphics, with wide applications in AR, VR, and autonomous driving. While 3D Gaussian Splatting (3DGS) enables real-time rendering with high appearance fidelity, it suffers from multi-view inconsistencies, limiting geometric accuracy. In contrast, 2D Gaussian Splatting (2DGS) enforces multi-view consistency but compromises texture details. To address these limitations, we propose Exchangeable Gaussian Splatting (EGGS), a hybrid representation that integrates 2D and 3D Gaussians to balance appearance and geometry. To achieve this, we introduce Hybrid Gaussian Rasterization for unified rendering, Adaptive Type Exchange for dynamic adaptation between 2D and 3D Gaussians, and Frequency-Decoupled Optimization that effectively exploits the strengths of each type of Gaussian representation. Our CUDA-accelerated implementation ensures efficient training and inference. Extensive experiments demonstrate that EGGS outperforms existing methods in rendering quality, geometric accuracy, and efficiency, providing a practical solution for high-quality NVS.

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Code Implementations(1)

Fobow/EGGSCommunity71%

EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesis

350Oct 21, 202510 months ago

Cite this paper

@article{zhang2025eggs,
  title  = {EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesis},
  author = {Yancheng Zhang and Guangyu Sun and Chen Chen},
  year   = {2025},
  eprint = {2512.02932},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2512.02932v1}
}

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