TEXTRIX: Latent Attribute Grid for Native Texture Generation and Beyond

Yifei Zeng, Yajie Bao, Jiachen Qian, Shuang Wu, Youtian Lin +5 more
12/2/2025
cs.CV

No official code found. Best implementation: DreamTechAI/TEXTRIX (20 stars, MIT, last commit 2025-12-05).

Abstract

Prevailing 3D texture generation methods, which often rely on multi-view fusion, are frequently hindered by inter-view inconsistencies and incomplete coverage of complex surfaces, limiting the fidelity and completeness of the generated content. To overcome these challenges, we introduce TEXTRIX, a native 3D attribute generation framework for high-fidelity texture synthesis and downstream applications such as precise 3D part segmentation. Our approach constructs a latent 3D attribute grid and leverages a Diffusion Transformer equipped with sparse attention, enabling direct coloring of 3D models in volumetric space and fundamentally avoiding the limitations of multi-view fusion. Built upon this native representation, the framework naturally extends to high-precision 3D segmentation by training the same architecture to predict semantic attributes on the grid. Extensive experiments demonstrate state-of-the-art performance on both tasks, producing seamless, high-fidelity textures and accurate 3D part segmentation with precise boundaries.

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Code Implementations(1)

MIT

TEXTRIX: Latent Attribute Grid for Native Texture Generation and Beyond

200Dec 5, 202510 months agoMIT

Cite this paper

@article{zeng2025textrix,
  title  = {TEXTRIX: Latent Attribute Grid for Native Texture Generation and Beyond},
  author = {Yifei Zeng and Yajie Bao and Jiachen Qian and Shuang Wu and Youtian Lin and Hao Zhu and Buyu Li and Feihu Zhang and Xun Cao and Yao Yao},
  year   = {2025},
  eprint = {2512.02993},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2512.02993v1}
}

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