GaussianBlender: Instant Stylization of 3D Gaussians with Disentangled Latent Spaces

Melis Ocal, Xiaoyan Xing, Yue Li, Ngo Anh Vien, Sezer Karaoglu +1 more
12/3/2025
cs.CV

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Abstract

3D stylization is central to game development, virtual reality, and digital arts, where the demand for diverse assets calls for scalable methods that support fast, high-fidelity manipulation. Existing text-to-3D stylization methods typically distill from 2D image editors, requiring time-intensive per-asset optimization and exhibiting multi-view inconsistency due to the limitations of current text-to-image models, which makes them impractical for large-scale production. In this paper, we introduce GaussianBlender, a pioneering feed-forward framework for text-driven 3D stylization that performs edits instantly at inference. Our method learns structured, disentangled latent spaces with controlled information sharing for geometry and appearance from spatially-grouped 3D Gaussians. A latent diffusion model then applies text-conditioned edits on these learned representations. Comprehensive evaluations show that GaussianBlender not only delivers instant, high-fidelity, geometry-preserving, multi-view consistent stylization, but also surpasses methods that require per-instance test-time optimization - unlocking practical, democratized 3D stylization at scale.

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Cite this paper

@article{ocal2025gaussianblender,
  title  = {GaussianBlender: Instant Stylization of 3D Gaussians with Disentangled Latent Spaces},
  author = {Melis Ocal and Xiaoyan Xing and Yue Li and Ngo Anh Vien and Sezer Karaoglu and Theo Gevers},
  year   = {2025},
  eprint = {2512.03683},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2512.03683v1}
}

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