Playing the Player: A Heuristic Framework for Adaptive Poker AI

Andrew Paterson, Carl Sanders
12/4/2025
cs.AIcs.GT

No confident code implementation found for this paper.

Abstract

For years, the discourse around poker AI has been dominated by the concept of solvers and the pursuit of unexploitable, machine-perfect play. This paper challenges that orthodoxy. It presents Patrick, an AI built on the contrary philosophy: that the path to victory lies not in being unexploitable, but in being maximally exploitative. Patrick's architecture is a purpose-built engine for understanding and attacking the flawed, psychological, and often irrational nature of human opponents. Through detailed analysis of its design, its novel prediction-anchored learning method, and its profitable performance in a 64,267-hand trial, this paper makes the case that the solved myth is a distraction from the real, far more interesting challenge: creating AI that can master the art of human imperfection.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{paterson2025playing,
  title  = {Playing the Player: A Heuristic Framework for Adaptive Poker AI},
  author = {Andrew Paterson and Carl Sanders},
  year   = {2025},
  eprint = {2512.04714},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2512.04714v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2512.04714.svg)](https://codeofpaper.com/paper/2512.04714)

Discussion