VG3T: Visual Geometry Grounded Gaussian Transformer

Junho Kim, Seongwon Lee
11/28/2025
cs.CVcs.AIcs.LG

No official code found. Best implementation: junho2000/VG3T (8 stars, PyTorch, last commit 2026-02-02).

Abstract

Generating a coherent 3D scene representation from multi-view images is a fundamental yet challenging task. Existing methods often struggle with multi-view fusion, leading to fragmented 3D representations and sub-optimal performance. To address this, we introduce VG3T, a novel multi-view feed-forward network that predicts a 3D semantic occupancy via a 3D Gaussian representation. Unlike prior methods that infer Gaussians from single-view images, our model directly predicts a set of semantically attributed Gaussians in a joint, multi-view fashion. This novel approach overcomes the fragmentation and inconsistency inherent in view-by-view processing, offering a unified paradigm to represent both geometry and semantics. We also introduce two key components, Grid-Based Sampling and Positional Refinement, to mitigate the distance-dependent density bias common in pixel-aligned Gaussian initialization methods. Our VG3T shows a notable 1.7%p improvement in mIoU while using 46% fewer primitives than the previous state-of-the-art on the nuScenes benchmark, highlighting its superior efficiency and performance.

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Code Implementations(1)

junho2000/VG3TCommunity70%
PyTorch

[ICRA'26] VG3T: Visual Geometry Grounded Gaussian Transformer

80Jan 16, 20268 months ago
3d-perception3d-reconstruction3d-semantic-segmentationcameranuscenes+3 more

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Cite this paper

@article{kim2025vgt,
  title  = {VG3T: Visual Geometry Grounded Gaussian Transformer},
  author = {Junho Kim and Seongwon Lee},
  year   = {2025},
  eprint = {2512.05988},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2512.05988v1}
}

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