GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures

Patrick Noras, Jun Myeong Choi, Didier Stricker, Pieter Peers, Roni Sengupta
12/10/2025
cs.CV

No official code found. Best implementation: patrickbail/gains (0 stars, last commit 2025-12-12).

Abstract

Recent advances in Gaussian Splatting-based inverse rendering extend Gaussian primitives with shading parameters and physically grounded light transport, enabling high-quality material recovery from dense multi-view captures. However, these methods degrade sharply under sparse-view settings, where limited observations lead to severe ambiguity between geometry, reflectance, and lighting. We introduce GAINS (Gaussian-based Inverse rendering from Sparse multi-view captures), a two-stage inverse rendering framework that leverages learning-based priors to stabilize geometry and material estimation. GAINS first refines geometry using monocular depth/normal and diffusion priors, then employs segmentation, intrinsic image decomposition (IID), and diffusion priors to regularize material recovery. Extensive experiments on synthetic and real-world datasets show that GAINS significantly improves material parameter accuracy, relighting quality, and novel-view synthesis compared to state-of-the-art Gaussian-based inverse rendering methods, especially under sparse-view settings. Project page: https://patrickbail.github.io/gains/

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GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures

00Dec 10, 202510 months ago

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Cite this paper

@article{noras2025gains,
  title  = {GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures},
  author = {Patrick Noras and Jun Myeong Choi and Didier Stricker and Pieter Peers and Roni Sengupta},
  year   = {2025},
  eprint = {2512.09925},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2512.09925v1}
}

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