Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach

Masashi Hatano, Saptarshi Sinha, Jacob Chalk, Wei-Hong Li, Hideo Saito +1 more
12/18/2025
cs.CV

No official code found. Best implementation: masashi-hatano/prime-and-reach (11 stars, last commit 2026-03-17).

Abstract

Human motion generation is a challenging task that aims to create realistic motion imitating natural human behaviour. We focus on the well-studied behaviour of priming an object/location for pick up or put down -- that is, the spotting of an object/location from a distance, known as gaze priming, followed by the motion of approaching and reaching the target location. To that end, we curate, for the first time, 23.7K gaze-primed human motion sequences for reaching target object locations from five publicly available datasets, i.e., HD-EPIC, MoGaze, HOT3D, ADT, and GIMO. We pre-train a text-conditioned diffusion-based motion generation model, then fine-tune it conditioned on goal pose or location, on our curated sequences. Importantly, we evaluate the ability of the generated motion to imitate natural human movement through several metrics, including the 'Reach Success' and a newly introduced 'Prime Success' metric. On the largest dataset, HD-EPIC, our model achieves 60% prime success and 89% reach success when conditioned on the goal object location.

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110Dec 6, 20257 months ago

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Cite this paper

@article{hatano2025prime,
  title  = {Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach},
  author = {Masashi Hatano and Saptarshi Sinha and Jacob Chalk and Wei-Hong Li and Hideo Saito and Dima Damen},
  year   = {2025},
  eprint = {2512.16456},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2512.16456v1}
}

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