Animate Any Character in Any World

Yitong Wang, Fangyun Wei, Hongyang Zhang, Bo Dai, Yan Lu
12/18/2025
cs.CVcs.AI

No official code found. Best implementation: snowflakewang/AniX (97 stars, last commit 2026-03-10).

Abstract

Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, which construct 3D environments without active agents, and (2) controllable-entity models, which allow a single entity to perform limited actions in an otherwise uncontrollable environment. In this work, we introduce AniX, leveraging the realism and structural grounding of static world generation while extending controllable-entity models to support user-specified characters capable of performing open-ended actions. Users can provide a 3DGS scene and a character, then direct the character through natural language to perform diverse behaviors from basic locomotion to object-centric interactions while freely exploring the environment. AniX synthesizes temporally coherent video clips that preserve visual fidelity with the provided scene and character, formulated as a conditional autoregressive video generation problem. Built upon a pre-trained video generator, our training strategy significantly enhances motion dynamics while maintaining generalization across actions and characters. Our evaluation covers a broad range of aspects, including visual quality, character consistency, action controllability, and long-horizon coherence.

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Code Implementations(1)

snowflakewang/AniXCommunity63%

Animate Any Character in Any World

977Nov 28, 20257 months ago

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Cite this paper

@article{wang2025animate,
  title  = {Animate Any Character in Any World},
  author = {Yitong Wang and Fangyun Wei and Hongyang Zhang and Bo Dai and Yan Lu},
  year   = {2025},
  eprint = {2512.17796},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2512.17796v1}
}

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