LayerGS: Decomposition and Inpainting of Layered 3D Human Avatars via 2D Gaussian Splatting

Yinghan Xu, John Dingliana
1/9/2026
cs.CVcs.AIcs.GR

Official code: RockyXu66/LayerGS (15 stars, last commit 2026-01-12).

Abstract

We propose a novel framework for decomposing arbitrarily posed humans into animatable multi-layered 3D human avatars, separating the body and garments. Conventional single-layer reconstruction methods lock clothing to one identity, while prior multi-layer approaches struggle with occluded regions. We overcome both limitations by encoding each layer as a set of 2D Gaussians for accurate geometry and photorealistic rendering, and inpainting hidden regions with a pretrained 2D diffusion model via score-distillation sampling (SDS). Our three-stage training strategy first reconstructs the coarse canonical garment via single-layer reconstruction, followed by multi-layer training to jointly recover the inner-layer body and outer-layer garment details. Experiments on two 3D human benchmark datasets (4D-Dress, Thuman2.0) show that our approach achieves better rendering quality and layer decomposition and recomposition than the previous state-of-the-art, enabling realistic virtual try-on under novel viewpoints and poses, and advancing practical creation of high-fidelity 3D human assets for immersive applications. Our code is available at https://github.com/RockyXu66/LayerGS

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[ICPR 2026] The official repo for "LayerGS: Decomposition and Inpainting of Layered 3D Human Avatars via 2D Gaussian Splatting"

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Cite this paper

@article{xu2026layergs,
  title  = {LayerGS: Decomposition and Inpainting of Layered 3D Human Avatars via 2D Gaussian Splatting},
  author = {Yinghan Xu and John Dingliana},
  year   = {2026},
  eprint = {2601.05853},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2601.05853v1}
}

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