FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation

Xinya Ji, Sebastian Weiss, Manuel Kansy, Jacek Naruniec, Xun Cao +2 more
1/20/2026
cs.CV

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Abstract

Despite recent progress in 3D Gaussian-based head avatar modeling, efficiently generating high fidelity avatars remains a challenge. Current methods typically rely on extensive multi-view capture setups or monocular videos with per-identity optimization during inference, limiting their scalability and ease of use on unseen subjects. To overcome these efficiency drawbacks, we propose FastGHA, a feed-forward method to generate high-quality Gaussian head avatars from only a few input images while supporting real-time animation. Our approach directly learns a per-pixel Gaussian representation from the input images, and aggregates multi-view information using a transformer-based encoder that fuses image features from both DINOv3 and Stable Diffusion VAE. For real-time animation, we extend the explicit Gaussian representations with per-Gaussian features and introduce a lightweight MLP-based dynamic network to predict 3D Gaussian deformations from expression codes. Furthermore, to enhance geometric smoothness of the 3D head, we employ point maps from a pre-trained large reconstruction model as geometry supervision. Experiments show that our approach significantly outperforms existing methods in both rendering quality and inference efficiency, while supporting real-time dynamic avatar animation.

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Cite this paper

@article{ji2026fastgha,
  title  = {FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation},
  author = {Xinya Ji and Sebastian Weiss and Manuel Kansy and Jacek Naruniec and Xun Cao and Barbara Solenthaler and Derek Bradley},
  year   = {2026},
  eprint = {2601.13837},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2601.13837v2}
}

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