Advancing Structured Priors for Sparse-Voxel Surface Reconstruction

Ting-Hsun Chi, Chu-Rong Chen, Chi-Tun Hsu, Hsuan-Ting Lin, Sheng-Yu Huang +2 more
1/25/2026
cs.CV

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Abstract

Reconstructing accurate surfaces with radiance fields has progressed rapidly, yet two promising explicit representations, 3D Gaussian Splatting and sparse-voxel rasterization, exhibit complementary strengths and weaknesses. 3D Gaussian Splatting converges quickly and carries useful geometric priors, but surface fidelity is limited by its point-like parameterization. Sparse-voxel rasterization provides continuous opacity fields and crisp geometry, but its typical uniform dense-grid initialization slows convergence and underutilizes scene structure. We combine the advantages of both by introducing a voxel initialization method that places voxels at plausible locations and with appropriate levels of detail, yielding a strong starting point for per-scene optimization. To further enhance depth consistency without blurring edges, we propose refined depth geometry supervision that converts multi-view cues into direct per-ray depth regularization. Experiments on standard benchmarks demonstrate improvements over prior methods in geometric accuracy, better fine-structure recovery, and more complete surfaces, while maintaining fast convergence.

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Cite this paper

@article{chi2026advancing,
  title  = {Advancing Structured Priors for Sparse-Voxel Surface Reconstruction},
  author = {Ting-Hsun Chi and Chu-Rong Chen and Chi-Tun Hsu and Hsuan-Ting Lin and Sheng-Yu Huang and Cheng Sun and Yu-Chiang Frank Wang},
  year   = {2026},
  eprint = {2601.17720},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2601.17720v1}
}

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