Dicey Games: Shared Sources of Randomness in Distributed Systems

Léonard Brice, Thomas A. Henzinger, K. S. Thejaswini
1/26/2026
cs.GTcs.LOcs.MA

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Abstract

Consider a 4-player version of Matching Pennies where a team of three players competes against the Devil. Each player simultaneously says "Heads" or "Tails". The team wins if all four choices match; otherwise the Devil wins. If all team players randomise independently, they win with probability 1/8; if all players share a common source of randomness, they win with probability 1/2. What happens when each pair of team players shares a source of randomness? Can the team do better than win with probability 1/4? The surprising (and nontrivial) answer is yes! We introduce Dicey Games, a formal framework motivated by the study of distributed systems with shared sources of randomness (of which the above example is a specific instance). We characterise the existence, representation and computational complexity of optimal strategies in Dicey Games, and we study the problem of allocating limited sources of randomness optimally within a team.

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Cite this paper

@article{brice2026dicey,
  title  = {Dicey Games: Shared Sources of Randomness in Distributed Systems},
  author = {Léonard Brice and Thomas A. Henzinger and K. S. Thejaswini},
  year   = {2026},
  eprint = {2601.18303},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2601.18303v1}
}

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