GeoDiff3D: Self-Supervised 3D Scene Generation with Geometry-Constrained 2D Diffusion Guidance

Haozhi Zhu, Miaomiao Zhao, Dingyao Liu, Runze Tian, Yan Zhang +2 more
1/27/2026
cs.CV

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Abstract

3D scene generation is a core technology for gaming, film/VFX, and VR/AR. Growing demand for rapid iteration, high-fidelity detail, and accessible content creation has further increased interest in this area. Existing methods broadly follow two paradigms - indirect 2D-to-3D reconstruction and direct 3D generation - but both are limited by weak structural modeling and heavy reliance on large-scale ground-truth supervision, often producing structural artifacts, geometric inconsistencies, and degraded high-frequency details in complex scenes. We propose GeoDiff3D, an efficient self-supervised framework that uses coarse geometry as a structural anchor and a geometry-constrained 2D diffusion model to provide texture-rich reference images. Importantly, GeoDiff3D does not require strict multi-view consistency of the diffusion-generated references and remains robust to the resulting noisy, inconsistent guidance. We further introduce voxel-aligned 3D feature aggregation and dual self-supervision to maintain scene coherence and fine details while substantially reducing dependence on labeled data. GeoDiff3D also trains with low computational cost and enables fast, high-quality 3D scene generation. Extensive experiments on challenging scenes show improved generalization and generation quality over existing baselines, offering a practical solution for accessible and efficient 3D scene construction.

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Cite this paper

@article{zhu2026geodiffd,
  title  = {GeoDiff3D: Self-Supervised 3D Scene Generation with Geometry-Constrained 2D Diffusion Guidance},
  author = {Haozhi Zhu and Miaomiao Zhao and Dingyao Liu and Runze Tian and Yan Zhang and Jie Guo and Fenggen Yu},
  year   = {2026},
  eprint = {2601.19785},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2601.19785v2}
}

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